Edit jnes emulator Patch#
RE-RE-EDIT: I turned the PAL Super Mario Bros rom in to an IPS patch for the NTSC Super Mario Bros rom, applied it to an NTSC SMB rom, and it actually worked. I haven't even tried the other methods, so doing the "PAL game on NTSC hardware" method is gonna have to be some "last resort" if the other two methods don't work. RE-EDIT: On second thought, I'm not sure if I want to work with this method, since I heard NTSC NES systems are unable to run PAL NES games, and I might make a reproduction cartridge out of it when I learn how. Nestopia ran the game faster, so I recommend you play the game on Nestopia(or an emulator similar to Nestopia) to get the "speed" out of this project. I also tested it on 2 emulators: Jnes and Nestopia. Now all I need to do is change some text and change the "Super" on the game's title screen to "Speed".ĮDIT: Actually, the game runs about 10-30 frames slower depending on what you have open at the same time as your emulator(Stuff like watching videos on YouTube will slow the game down.). Ok, I just downloaded the PAL version of the rom, ran it on a NES emulator with NSTC settings, and it seems to run around as fast as Speed Mario Bros to me. I have to say that SMB1 at 2x speed sounds like it would be pretty annoying to play, but then, I'm not really into speedrunning or hard mode hacks, so maybe my opinion there isn't worth much. There is a catch, however: that routine might take a while to run, and if running it twice causes it to take too long, each frame would take two frames' worth of time to render, and you'll be back at 60 fps gameplay again (but it will be rendering at 30 fps, so you'll be worse off than where you started). That way it will sort of be running at 120 fps, even though it will only be drawing the screen at 60 fps.
Edit jnes emulator install#
This can mess up things like collision detection, though, since objects will be moving faster than the code might be expecting.Īnother, possibly easier way to do it is to find the routine that moves the objects and make sure it's called twice instead of once. Dedicate a 500gb to 1tb ssd and it will literally move to any new system with 0 headaches or work This is the beauty of Launchbox not using DRM - steam requires a reinstall (I tried keeping the library on my D drive, but it has issues if you install steam and point it there) because of DRM. For example, if a certain object moves two pixels per frame, you can change it to move four pixels per frame. One thing you can do is change how fast objects move. FCEUX is an evolution of the original FCE Ultra emulator.
Edit jnes emulator pro#
For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting. Well, it's not possible to literally change the frame rate. The FCEUX concept is that of an 'all in one' emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions.